
Burr Lake (WIP)
A 2D horror game based on the mysteries of the lake; Lead Audio Programmer, Audio Designer, Lead Game Engineer on the project. Still in development
Hello! I’m Kyle Anthony/Kyle. I’m a game engineer that specializes in audio programming with a burning passion for creating games with a long lasting impact on the player. I focus on the aspects of gaming that are key elements to video games that are often overlooked such as ambience and sound effects.

Projects

A 2D horror game based on the mysteries of the lake; Lead Audio Programmer, Audio Designer, Lead Game Engineer on the project. Still in development

A cheesy Visual Novel game for the 2024 Global Game Jam. Lead Engineer for the project. Started as an Unreal project but switched to a Renpy. Still in development

One of the main audio programmers. did sound design for SFX: featuring Lara's footsteps and coded a audio system that adapts based on environment.

Lead sound designer and audio engineer for the project. Created SFX for ambience, monsters, interactables, and UI/UX.
A fun bug collecting game made for the LudumDare 56 Game Jam. Lead Engineer and Lead Audio Designer. Still in development
I'm look forward to hearing from you.