Don't Bug Me! (WIP)
A fun bug collecting game made for the LudumDare 56 Game Jam. Lead Engineer and Lead Audio Designer. Still in development
A fun bug collecting game made for the LudumDare 56 Game Jam. Lead Engineer and Lead Audio Designer. Still in development

One of the main audio programmers. did sound design for SFX: featuring Lara's footsteps and coded a audio system that adapts based on environment.

A cheesy Visual Novel game for the 2024 Global Game Jam. Lead Engineer for the project. Started as an Unreal project but switched to a Renpy. Still in development

A 2D horror game based on the mysteries of the lake; Lead Audio Programmer, Audio Designer, Lead Game Engineer on the project. Still in development

Lead sound designer and audio engineer for the project. Created SFX for ambience, monsters, interactables, and UI/UX.