Smog
My Contribution:
During smog I was tasked with creating the audio for the monsters, UI, and ambience. I was also tasked with implementing some of the sounds in engine such as the monsters SFX. Due to some of the problems with management, not all of the sound effects were added. I tried to get as many as I could in before the deadline set by our client.
Sound Effects Created:
Whispers (Ambience)
Smog Monster Grunt Growl and Attack
Smog Monster Ambush Growl and Attack
Smog Monster Stalker Growl and Attack
Main Character (Mr.Wilton) Walking sound
UI/UX Health Gain/Loss SFX
Synopsis:
SMOG is a 2D-pixel survival horror game set in 1870s Victorian London. Take on the role of Reginald Wilton, the owner of a railway factory, and try to escape your burning factory infested with monsters. Each time a monster hits you, you lose some of your sanity. Lose it all and it’s game over.
Collect items to aid you in your fight to reach the exit. These include weapons such as a handgun, an axe, and a cane. You can also collect healing items that restore your sanity. With the aid of all of these items, you can escape from the dangerous factory and uncover the secrets you've been so desperately trying to forget.